Ching-Hsiang Shiha, Corresponding Author Contact Information, , Ling-Che Chena, Ching-Tien Shihb
a Department of Special Education, National Dong Hwa University, Hualien 970, Taiwan, ROC
b Department of Electronics Engineering and Computer Science, Tung Fang Design University, Kaohsiung Country, Taiwan, ROC
Available online 4 October 2011.
Abstract
Fuente de la imagen: heraldsun.com.au
The latest researches have adopted software technology to modify the Nintendo Wii Balance Board functionality and used it to enable two people with developmental disabilities to actively perform physical activities.
This study extended the latest research of the Wii Balance Board application to assess whether four people (two groups) with developmental disabilities would be able to actively improve their physical activities collaboration – walking to the designated location following simple instructions, by controlling their favorite environmental stimulation through using three Nintendo Wii Balance Boards.
We employed an A–B–A–B design, with A represented the baseline and B represented intervention phases.
Data showed that both groups of participants significantly increased their collaborative target response (collaboratively performing designated physical activities) by activating the control system to produce their preferred environmental stimulation during the intervention phases.
Practical and developmental implications of the findings are discussed.
Highlights
► Commercial high-technology products can be used as high performance assistive devices.
► The Nintendo Wii Balance Board can be used as a high performance standing location detector.
► Four people (two groups) with developmental disabilities can control environmental stimulation through the Wii Balance Board by performing collaborative physical activities.
Fuente: Research in Developmental Disabilities
Volume 33, Issue 1, January-February 2012, Pages 39-44
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